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Dr. Seuss: Learn & Play
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For teachers and educators.

The skill came first. Then the game.

Explore 100+ games inspired by 22 Dr. Seuss books. Look inside the learning design: letters to match, stories to sequence, and puzzles to solve.

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A look inside Dr. Seuss: Learn & Play.

Actual gameplay.

A few of the 100+ games.

Dr. Seuss's ABC

Letters everywhere. Put them in their place.

The Cat in the Hat

Put the story back in order.

Oh, the Places You'll Go!

Line up the steps, then go.

Designed with an educator.

Renée Jordan led the learning design. She holds a Master of Arts in Applied Educational Psychology from Columbia University. Each game was mapped to a named skill and developmental milestone before it was built.

Beginning, middle, end.

Children arrange letters into words, place story scenes in order, or plan a route with arrows and watch it unfold. You can see the task, the choices, and the skill each game asks them to practice.

A place to stop.

Every game has an ending. Suggestions for what to play next wait for a choice; nothing starts automatically or counts down. No ads interrupt the activity.

Renée Jordan, lead educator, holding a laughing child

Look for yourself.

Take seven days to explore the games. Follow an activity from its first instruction to its ending, and see how the learning design takes shape.

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