State of play.
Play and learn.
100+ games. Thousands of ways to play. Works at 30,000 feet, and grandma's house too.
The Cat in the Hat.
Build a car.
Snap the pieces together, then drive.
Wheels, springs, and a horn that honks. Kids pick the parts, click them into place, then take their contraption for a test drive. It's hands-on engineering, straight out of the Cat's bag of tricks.
S.T.E.A.M. Engineering
Skills Motor Skills
Domain Cognitive
Dr. Seuss's ABC.
Collect some letters.
Letters everywhere. Put them in their place.
Letters scatter across the screen, and it's your kid's job to round them up into words. Every drag builds the sound-to-letter link that early reading runs on. Miss one and it wiggles, waiting. Land it and the whole word cheers.
S.T.E.A.M. Arts
Skills Literacy
Domain Language & Literacy
The Cat in the Hat.
Tell a story.
Put the story back in order.
The pictures got shuffled. Which one came first, which is the middle, which is the end? Kids drag each scene into place and a Seuss tale clicks back together. It's how little readers learn that every story has a shape, beginning to middle to end.
S.T.E.A.M. Arts
Skills Literacy | Memorization
Domain Language & Literacy
Horton Hears a Who!
Play some music.
Every key is a note and a letter.
Tap the bars and Horton's xylophone sings. Each one carries a letter, so a song and the alphabet arrive in the same happy racket. Ears learn pitch, eyes learn letters, and nobody notices they're doing both at once.
S.T.E.A.M. Arts
Skills Literacy | Motor Skills
Domain Creative
The Lorax.
Run, run, run.
Dash, grab, and sort what you find.
Run through the Lorax's world scooping up what got left behind, then drop each thing in the right bin. Compost here, cans there. Quick little thumbs meet a first lesson in sorting, and in caring for the place you live.
S.T.E.A.M. Science
Skills Motor Skills | Memorization
Domain Physical
Oh, the Places You'll Go!
Find your way.
Line up the steps, then go.
Up, up, left, down. Kids stack the arrows in order, hit go, and watch their little traveler follow the plan, right into the finish or straight into a giggle. It's the first taste of coding, no keyboard required.
S.T.E.A.M. Technology
Skills Numeracy
Domain Cognitive

How the Grinch Stole Christmas!
What happens next.
Every decision takes them somewhere new.
At each turn the tale asks your kid what should happen, and the story bends to their answer. They read it, weigh it, and see where it leads. Quietly, they're learning that choices carry consequences, and that they're the one holding the pen.
S.T.E.A.M. Arts
Skills Literacy
Domain Social & Emotional
The front row of a much bigger stage.
These seven are just the front row. Inside Dr. Seuss: Learn & Play there are 100+ games and 1000+ activities for ages 2 to 8. No ads and no behavioral tracking in the app. With a 7-day free trial to see if it clicks.

Turn the page.
Start your risk-free trial today.
The lessons learned and the laughter earned. The words
and rhymes stuck in your mind. Now interactive like never before.
See it work for your own kid.
7-day free trial. Cancel button, 3 taps away.
