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Dr. Seuss: Learn & Play

Once upon a studio.

The story behind the app.

One studio. Twenty-two beloved books. Real learning hidden in every tap.

Meet the makers.

Made by Be The Monster.

Be The Monster was founded by Faisal Sethi and his daughter Neko, three years old at the time and still our toughest critic.

Faisal is also the founder and CEO of Frosty Pop, the indie studio behind dozens of beloved games. The son of immigrant parents who became teachers, he grew up knowing learning was the family business. Then came a kid of his own, and with her a new obsession. Learning for fun, and playing to learn.

Learn more about the studio at bethemonster.co.

Head of the class.

Meet Renée.

Renée Jordan is our lead educator. She holds a Master of Arts in Applied Educational Psychology from Columbia University.

She keeps us honest. Every game is mapped to arts, literacy, and S.T.E.M. categories aligned to CDC milestones. Learning disguised as play, and reports that show what they played and practiced.

Renée Jordan, lead educator, holding a laughing child

Play with purpose.

Our method.

Grounded in the science of how young children think, feel, play, and grow.

We Develop the Whole Child

Letters and numbers, sure. Also feelings, motor skills, communication, problem-solving, and creative expression. Every game is designed for all of it.

Play is the Work of Childhood

Kids explore, experiment, and build meaning through mini games and open-ended play. They think it’s recess. It’s actually practice.

Kids Learn Best When They Lead

No lockstep path, no rigid progression. Children follow their curiosity, and that autonomy builds confidence, motivation, and deep engagement.

Foundational Skills Still Matter

Phonics, counting, patterns, and spatial concepts, built in developmentally and playfully, always inside joyful, meaningful contexts.

Process Over
Performance

We care how children think, not just what they memorize. Comparing, predicting, planning, and problem-solving beat recall.

Learning Happens in Motion

Tapping, dragging, pinching, and flicking build fine motor skills. Rhymes build language. Every touch has developmental value.

It all hangs on one framework. S.T.E.M., arts, and literacy woven through every game, aligned to CDC milestones and research-backed early-learning frameworks.

Eighty years young.

The Dr. Seuss legacy.

800 million books sold in 100+ countries. Eighty years teaching children to read. And for 1 in 4 kids, the first book they ever hold is a Dr. Seuss book.

That’s the legacy we build on. Twenty-two of those Dr. Seuss books & characters, reimagined as games, so the stories that shaped you can shape them too.

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